#iHunt: The Pain vs. The Fun
#iHunt: The RPG » Devlog
I've blogged a bit about how #iHunt's a dark game that focuses a lot on the pain the characters experience. How do we make that fun? Basically, with context, contrast, and distinct modes of play. Read it at Machine Age Productions.
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#iHunt: The RPG
Killing Monsters in the Gig Economy
Status | Released |
Category | Physical game |
Author | Machine Age Productions |
Genre | Role Playing |
Tags | Dark Humor, Monsters, trpg, urban-fantasy, Vampire |
More posts
- #iHunt Version 0.95 EditsJul 26, 2020
- #iHunt Version 0.9 FixesApr 21, 2020
- #iHunt and Bodies: Diversity and Stock PhotographyDec 24, 2019
- Fate Sucks for Horror, But It's Amazing for #iHunt's HorrorDec 23, 2019
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