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#iHunt: The RPG
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Devlog
#iHunt Version 0.95 Edits
July 26, 2020
by
Machine Age Productions
2
Thanks for buying #iHunt! This version 0.95 removes all references to the Reptoids. We got some feedback and decided the space would be better served with a new monster type. So, I hope you love the n...
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#iHunt Version 0.9 Fixes
April 21, 2020
by
Machine Age Productions
4
#iHunt, #Edits
I've done an overhaul of the #iHunt PDF. I added a reference appendix. I've made a ton of little typo and clarity changes. I've also updated the rules and character sheet to fit more with Fate Condens...
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#iHunt and Bodies: Diversity and Stock Photography
December 24, 2019
by
Machine Age Productions
3
#Diversity, #Design, #Art, #Stock Photography, #Gender
I blogged about diversity, bodies, skin colors, backgrounds, queerness, disability, and stock photography challenges in #iHunt. You should go read it at Machine Age Productions ...
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#iHunt: The Pain vs. The Fun
December 23, 2019
by
Machine Age Productions
1
I've blogged a bit about how #iHunt's a dark game that focuses a lot on the pain the characters experience. How do we make that fun? Basically, with context, contrast, and distinct modes of play. Read...
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Fate Sucks for Horror, But It's Amazing for #iHunt's Horror
December 23, 2019
by
Machine Age Productions
1
#Game Design, #iHunt, #Horror
I've written a bit about the way we use Fate for the very specific type of horror that #iHunt does. Fate's a game about narrative control, which tends to run contrary to our expectations of horror. Bu...
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