#iHunt Version 0.9 Fixes
I've done an overhaul of the #iHunt PDF. I added a reference appendix. I've made a ton of little typo and clarity changes. I've also updated the rules and character sheet to fit more with Fate Condensed. Here's the change log:
Version 0.9 (4-20-2020 [nice])
Important Changes:
P10-11: Added the new character sheet. Also the “Stunts” box wasn’t showing up. So I fixed that.
P47: Clarified under “Witchcrap” that essence costs for spells are to be paid with stress. You choose the combination of physical and mental stress for this purpose.
P121: Noted that by default, the game’s skill cap is 4 until increased with a Life-Changing Event Selfie.
P154: Changed references to stress boxes. Instead of using the old Fate Core style, we’re using something more in line with Fate Condensed, but slightly different. Normally characters get three 1-point boxes. A skill set at 1 gives two additional boxes for 5 total. A skill set at 3 gives four additional boxes for 7 total. Additionally, you’re allowed marking multiple boxes and marking any combination of boxes and consequences you see fit.
P208-209: Ryan and Janus had the wrong traits listed. Fixed.
P246: Ubiquity was phrased badly. It’s been fixed. Ubiquity 0 is a very rare thing. Ubiquity 1 takes some work. Ubiquity 2 is something very common. The idea is, the monster gets more points if they have an easy to exploit bane.
P324-329: Added a reference appendix with major charts and processes so you should be able to make characters and monsters easily, as well as reference the basics of Fate.
Character Sheet: Added box for Refresh, and changed the stress boxes to fit the new version which is closer to Fate Condensed.
Insignificant Changes:
Contents: Made the text a little bolder for readability on different devices
P14: Minor typos
P46: Minor formatting
P54: Minor formatting
P58: Minor formatting
P92: Minor typos and fixed our shitty German
P103: Clarified that Anonymity can be used on attacks and create advantage actions
P116: Minor typos and fixed our shitty German
P117: Minor typos
P127: Minor typos and fixed our shitty German
P140: Minor typos
P141: Minor typos
P174: Page number color change for readability
P175: Page number color change for readability
P182: Page number color change for readability
P183: Page number color change for readability
P186: Minor typos
P193: Minor typos
P199: Minor typos
P200: Minor typos
P206: Minor typos
P221: Minor typos
P238: Clarified that Elemental Form’s Blast power can result in an odd cost, with remainder being lost.
P240: Sentence was cut off on “poof.” Didn’t really change anything. Fixed.
P243: Repeated the note about Evileenas and essence.
P250: Minor typos
P303: Minor typos
P305: Minor typos
P307: Minor typos
P308: Minor typos
P309: Minor typos
P310: Minor typos
P311: Minor typos
P312: XX References
P315: Minor typos
P316: Minor typos
P317: Minor typos
P318: XX Reference
P319: XX Reference
P320: XX References and minor typos
P321: XX Reference and typos
P322: Minor typos
P323: Minor typos
Files
Get #iHunt: The RPG
#iHunt: The RPG
Killing Monsters in the Gig Economy
Status | Released |
Category | Physical game |
Author | Machine Age Productions |
Genre | Role Playing |
Tags | Dark Humor, Monsters, trpg, urban-fantasy, Vampire |
More posts
- #iHunt Version 0.95 EditsJul 26, 2020
- #iHunt and Bodies: Diversity and Stock PhotographyDec 24, 2019
- #iHunt: The Pain vs. The FunDec 23, 2019
- Fate Sucks for Horror, But It's Amazing for #iHunt's HorrorDec 23, 2019
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